In this report, we have analyzed the latest statistics on cyberthreats targeting young gamers and provide an overview of the most well-spread threats for children in virtual gaming worlds that players and their parents must be aware of. And while virtual online universes have been around for a long time, with gamers playing and chatting with friends and strangers from all around the world, the threats that potentially exist for children in the metaverse are much more prevalent here. Children and adolescents with a lack of cybersecurity knowledge potentially also become one of the main targets of such attacks.įew people consider children actively spend up to six hours-a-day participating in their own virtual gaming online metaverse. This emerging space also presents new openings for threat actors to exploit inexperienced and unaccustomed computer users for monetary gain through targeted phishing and social engineering cyberattacks. In metaverse, users are able to hide their identity behind an avatar, potentially allowing criminals to pose as 10-15-year-olds, groom children and offer face-to-face meetings in the real world. And while it’s a virtual gaming world where companies can build brands and engage with people, many question its safety. The metaverse, a virtual world where - as a digital avatar - you can visit places, shop for products, or subscribe to services, has become a media phenomenon in 2023.
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